Sony YAY!’s first ever edition of SearchLight reveals everything you need to know about kids today!

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India’s leading kids’ entertainment channel Sony YAY! for the first time releases its latest survey titled, SearchLight’22 that decodes Lives and Habits of Indian Kids, in collaboration with Kantar Research. The psychometric profiling by the survey presents crucial findings that highlight various trends across eight cities in the country.

The research derives its findings between educational and personal development and also entertainment preferences. It offers an insightful deep dive into India’s young audiences aged between 7-14 years. It also undertakes region-wise bifurcation of the data, considering India’s geographical and cultural diversities, to highlight the preferred activities of kids from region specific markets.

To understand the parallel between the various platforms of entertainment, the survey translates the following findings with respect to Television and OTT viewing amongst kids –

·        57% kids prefer television while only 10% receive their entertainment via OTT

·        33% kids prefer to watch both television and OTT

·        Younger kids prefer television while older kids with more access to OTT platforms lean towards it

·        There exists a clear geographical divide in kids’ preference for OTT entertainment where only 81% of Kids surveyed in southern India preferred OTT as opposed to 56% of kids surveyed in eastern India.

The journey from blackboards to keyboards is what kids witnessed through the pandemic, thus, to understand their learning preferences, SearchLight’22 sheds a few insights-

·        Kids favored online classes over offline classes due to rewatch option of online classes (29%), the comfort of home (28%), followed by the ability to attend classes they usually can’t physical (16%) and save time (15%)

·        The top 5 activities participated by kids during the pandemic were tuition classes (76%), art & Craft (24%), followed by sports (19%), dancing (18%) and singing (19%)

·        The majority of respondents wishes for lessons to be held online (63%) while the rest wanted to go back to the pre-pandemic style of offline teaching (37%)

·        Edutech platforms which rose to prominence during the lockdown saw that only 6% of respondents had Edutech subscriptions while 7% respondents had not subscribed but attended Edutech classes. However, 39% had opted to use YouTube videos to learn concepts while 48% were not aware of the existence of Edutech platforms

 With kids being limited to their homes owing to movement restrictions due to the pandemic, gaming became an essential part of kids’ entertainment. Following insights were inferred from the survey:

·        One out of two kids enjoyed gaming on their phone

·        Free games were core to their consumption

·        53% preferred to play solo while 44% were included in multiplayer games with friends and only 4% played multiplayer games with strangers

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